![]() ![]() This has an actor associated with it (ID 0xC4) and it makes enemies track the player characters. The "Pipe Bone Piranha Plant - Up" actor is fully functional, but unused. For instance, the Goal Flagpole object number is 6 in the early table but 97 in the final one. The other event is a target ID, which activates the actor.Īs evident by some of the unused levels, early on the game used a completely different actor assignment table. It has 4 triggering IDs, which the sprite then randomly chooses 1 and activates it. ![]() However, once restored, it is shown that it has 5 known settings. Only difference being, the actor is not assigned to an object number, and thus unused. 2 follows suit, having a FlagSwitchRandom actor (ID 0x19). series featured a random flag controller (flags being the things activated by switches). Previous games in the New Super Mario Bros. (Source: Original TCRF research) Early Code FlagSwitchRandom ![]()
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